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Wake Vortex is part of my exploration of generative methods in digital art and culture. I developed it around the idea that a digital raster image can be treated as a three-dimensional object, viewable or scannable from any angle—front, side, bottom, or top. The work includes videos and images created through orthogonal scanning of various source materials from digital art and culture.
Viewed orthogonally and laterally, a digital image is perceived as a one-pixel-wide line whose height equals the image’s frontal width or height, depending on the viewpoint (left/right or bottom/top). Continual scanning along the orthogonal viewing axis reveals all one-pixel-wide lines. Scanning a stacked set of video frames creates a new collection of images whose number equals the pixel width/height (depending on the viewpoint), pixel length of one side equals the total number of video frames, and pixel length of the other side equals the pixel height/width of the video (depending on the viewpoint). These image sets can be animated, whereby certain combinations of source material and scanning sides/directions produce interesting results and, in some cases, video can be synchronized with the source sound.
Dimensional collapse in orthogonal scanning reveals new formal values and facilitates layered observation. While visually estranged, generated imagery retains the suggestiveness of the original, so, with or without sound, the viewer intuitively perceives it analytically and appreciates its visual, spatial, and temporal qualities.
In fluid dynamics, a wake vortex is a turbulent trail of a moving object. In aero- and aquanautics, it is often deemed a dangerous, unpredictable effect. In the context of this work, which processes artworks that were themselves created using innovative combinatorics and generative techniques with cultural artefacts, the term "wake vortex" indicates the complexity of artworks' imperceptible or unregistered values and their unforeseen cognitive, relational, and political consequences.
Wake-vortexed artworks include:
Benjamin Fry’s ASCII Arrangement, HSV Space Arrangement and Disgrand (all 1998);
Luke DuBois’ Play (2005), (Pop) Icon Britney (2010) and Acceptance (2012 and 2016);
Jason Salavon’s The Late-Night Triad (2003);
Rhyland Warthon’s Palette Reduction No. 4: Surrogates (2009);
Jelena Masnikosić’s Fortuity: Code of Emptiness (2016);
Dejan Grba’s Dog Life Days (1997), a (2006) and Alibi (Black or White) (2012)
Vladimir Todorović’s Snail on the Slope (2013)
Tatsuo Unami’s Daily Generated Animations (2011-2016).
The imminent processing schedule includes the works by:
Osman Khan & Daniel Sauter (We Interrupt Your Regularly Scheduled Program); Phillip Galanter (Video Feedbacks); Adam Magyar; Terence Broad; Steina & Woody Vasulka (Video Feedbacks) and Vladimir Todorović (1985 and Silica-Esc).