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Wake Vortex

Orthogonal Scanning of Digital Artefacts

Summary

Wake Vortex is part of my exploration of generative methods in digital art and culture. I developed it around the idea that a digital raster image can be treated as a three-dimensional object, viewable or scannable from any angle—front, side, bottom, or top. The work includes videos and images created through orthogonal scanning of various source materials from digital art and culture.

Concept

Viewed orthogonally and laterally, a digital image is perceived as a one-pixel-wide line whose height equals the image’s frontal width or height, depending on the viewpoint (left/right or bottom/top). Continual scanning along the orthogonal viewing axis reveals all one-pixel-wide lines. Scanning a stacked set of video frames creates a new collection of images whose number equals the pixel width/height (depending on the viewpoint), pixel length of one side equals the total number of video frames, and pixel length of the other side equals the pixel height/width of the video (depending on the viewpoint). These image sets can be animated, whereby certain combinations of source material and scanning sides/directions produce interesting results and, in some cases, video can be synchronized with the source sound.

Dimensional collapse in orthogonal scanning reveals new formal values and facilitates layered observation. While visually estranged, generated imagery retains the suggestiveness of the original, so, with or without sound, the viewer intuitively perceives it analytically and appreciates its visual, spatial, and temporal qualities.

In fluid dynamics, a wake vortex is a turbulent trail of a moving object. In aero- and aquanautics, it is often deemed a dangerous, unpredictable effect. In the context of this work, which processes artworks that were themselves created using innovative combinatorics and generative techniques with cultural artefacts, the term "wake vortex" indicates the complexity of artworks' imperceptible or unregistered values and their unforeseen cognitive, relational, and political consequences.

Wake-vortexed artworks include:
Benjamin Fry’s ASCII Arrangement, HSV Space Arrangement and Disgrand (all 1998);
Luke DuBois’ Play (2005), (Pop) Icon Britney (2010) and Acceptance (2012 and 2016);
Jason Salavon’s The Late-Night Triad (2003);
Rhyland Warthon’s Palette Reduction No. 4: Surrogates (2009);
Jelena Masnikosić’s Fortuity: Code of Emptiness (2016);
Dejan Grba’s Dog Life Days (1997), a (2006) and Alibi (Black or White) (2012)
Vladimir Todorović’s Snail on the Slope (2013)
Tatsuo Unami’s Daily Generated Animations (2011-2016).

The imminent processing schedule includes the works by:
Osman Khan & Daniel Sauter (We Interrupt Your Regularly Scheduled Program); Phillip Galanter (Video Feedbacks); Adam Magyar; Terence Broad; Steina & Woody Vasulka (Video Feedbacks) and Vladimir Todorović (1985 and Silica-Esc).

Videos

Videos on this page are 1080p and play as individual clips (one video per clip). In a gallery/festival setting, full resolution videos are grouped sequentially for parallel multichannel presentation. See Tech Specs for details.

Wake-Vortexed Dejan Grba’s Dog Life Days (1997) RL (no sound)

Wake-Vortexed Dejan Grba’s Alibi (Black or White) (2012) RL (no sound)

Wake-Vortexed Dejan Grba’s Dog Life Days (1997) RL 25 fps (no sound)

Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 1 RL

Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 2 RL

Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 2 BT

Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 3 BT

Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 4 BT

Wake-Vortexed Luke DuBois’ Acceptance (2012) RL

Wake-Vortexed Luke DuBois’ Acceptance 2016 (2016) RL

Wake-Vortexed Tatsuo Unemi’s Daily Evolved Animations (2011-2016) Animation 017 BT (no sound)

Wake-Vortexed Ben Fry’s HSV Space Arrangement (1998) RL (no sound)

Wake-Vortexed Jason Salavon’s The Late-Night Triad (2003) RL Sequential

Wake-Vortexed Jelena Masnikosić’s Fortuity: Code of Emptiness (2016) LR (no sound)

Wake-Vortexed Jelena Masnikosić’s Fortuity: Code of Emptiness (2016) BT (no sound)

Images

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Wake-Vortexed Dejan Grba’s Dog Life Days (1997) RL, digital image

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Wake-Vortexed Dejan Grba’s a (1997) RL (L, M, R), 3 video stills

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Wake-Vortexed Dejan Grba’s Alibi (Black or White) (2012) RL, digital image

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Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 1 RL, digital image

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Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 2 RL, digital image

Image

Image

Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 2 BT, digital image

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Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 4 RL, digital image

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Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 4 BT, digital image

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Wake-Vortexed Vladimir Todorović’s Snail on the Slope (2013) Segment 5 BT, digital image

Image

Wake-Vortexed Luke DuBois’ (Pop) Icon Britney RL, digital image

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Wake-Vortexed Luke DuBois’ Play (2005) RL, digital image

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Wake-Vortexed Tatsuo Unemi’s Daily Evolved Animations (2011-2016) Animation 017 BT, digital image

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Wake-Vortexed Ben Fry’s Disgrand (1998) RL, digital image

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Wake-Vortexed Ben Fry’s HSV Space Arrangement (1998) RL, digital image

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Wake-Vortexed Ben Fry’s ASCII Arrangement (1998) RL, digital image

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Wake-Vortexed Jason Salavon’s The Late-Night Triad (2003) RL Sequential, digital image

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Wake-Vortexed Jason Salavon’s The Late-Night Triad (2003) RL Sequential (detail), digital image

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Wake-Vortexed Ryland Wharton’s Palette Reduction No. 4 (Surrogates) (2009) RL, digital image

Tech Specs

Presentation

Depending on the available equipment and space, the project can be presented as a 2- or 4-channel video projection, or as a 2- or 4-channel set of flat video panels (monitors). The panels should preferably be 27-inch diagonal or larger, with minimal or no screen border.

If only video is exhibited, in 4-channel setup all video channels can be positioned in parallel, side by side, on the same level, or 2 channels on one and another 2 channels on the adjoining or opposite wall. Preferably all four channels will be on the same wall. In 2-channel setup, the videos should be positioned in parallel, side by side, on the same level, on the same wall.

The images are produced as digital prints in variable (uniform) dimensions, depending on the spatial qualities of the exhibition venue.

Arrangement

Videos and prints can be exhibited in combination or separately, depending on the spatial qualities of the exhibition venue.

The selection of video clips per each channel, diagonals, heights and horizontal distances between video projections/panels, and digital prints, as well as all other formal/visual elements of the exhibition setup are determined according to the spatial characteristics of the gallery/venue.

Video

The video files are high resolution, in MP4 containers with H264 video and AAC audio encoding. Depending on the available equipment, the videos can be re-rendered to the native resolution of the available equipment, with 1080p as a minimum.

The videos can be played from standalone digital players, computers, tablets or other playback equipment with H264/AAC codecs and support for the selected video resolution. If flat video panels are used, they should preferably be equipped with internal media players.

Audio

Each video channel with sound should be accompanied with the headphones for the visitors.
In solo exhibition setting, one video channel (or more, depending on the spatial qualities of the gallery/venue) can have its sound played over the speakers.