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This course is an introduction to the fundamental principles of interactivity in new media/computational and emerging art practices, which students will be able to apply in designing their projects. It provides an overview of interaction modes, the core elements of interactivity (input, processing and output), and their relationships. It explores examples of interactive projects, and analyses their concepts as well as their semiotic, aesthetic and expressive aspects. Students gain practical experience in applying this knowledge for project development, presentation, and critique. This establishes a foundation for more advanced studies in the related courses (such as Interactive Art 2, Performance and Interaction, Interactive Devices, Interactive Spaces, or Generative Art), and further development of more complex interactive projects.
Jessie M. Tiong, Shiyu He and Pamela Cheng, Who Are You Really, installation, 2020
Muhammad Shaherfi Hadi, Balance, computer game, 2019
Amanda L. Ping Ping, Gwendolyn Say and Desiree Y. L. Ong, In Light of You, installation, 2019