The aim of this panel is to analyze the possible new venues, media, methodologies and forms in generative art, and compare them with the existing ones. We claim that a combination of analytical, playful and critical approaches in understanding and using technologies is important in today’s art world. The discussions will start by addressing the cognitive aspects of what it means to be procedurally fluent in creating and interpreting a generative artwork. By addressing the perceptual interaction with generative art, we will continue to question its narrative and performative qualities. This will introduce us to the contemporary smart cities as venues for generative practices and a notion of engaging city dwellers to participate in this complex system of smart networks and devices. Furthermore, we will discuss potential divergences of generative art as biotechnology and quantum mechanics open new generative venues that require critical, analytical and creative use of technology.
The panel comprises five entries: Get Lucky: Cognitive Aspects of Generative Art by Dejan Grba, PhD, Assistant Professor, New Media Program, Faculty of Fine Arts, University of the Arts, Belgrade, Serbia and Digital Art PhD Program, University of the Arts, Interdisciplinary Studies, Belgrade, Serbia; Emerging Narrative Forms and Bit Sensation by Vladimir Todorović, Assistant Professor, Interactive Media, School of Art Design and Media, Nanyang Technological University, Singapore; Performing Systems by Andreas Schlegel, Lecturer, Director of Media Lab, Lasalle College of the Arts, Singapore; City Made of Software by Tatjana Todorović, PhD, Lecturer, School of Art Design and Media, Nanyang Technological University, Singapore; and Artistic Strategies in Generative Art by Melentie Pandilovski, PhD, Director of Video Pool Media Art Centre, Winnipeg, Canada.
The panel was made at ISEA in Run Run Shaw Creative Media Centre, City University of Hong Kong, on 18 May 2016.