Abstract
This panel with Paul Boyé, Kristy H.A. Kang, Vladimir Todorović and Melentie Pandilovski opens up a discussion on the role of art in the times when AI systems are becoming ubiquitous. It explores the machine flaws, irregularities and errors that artists explore to push the boundaries of their practice and find new thematic, technological and conceptual grounds for experimentation and expression. We compare multiple views, case studies and projects produced in various disciplines including data-driven city portraits, generative media facades, urban media art, spatio-temporal visualizations, machine learning narrative experiments in VR, neural networks and art, and discrepancies or interrelatedness between human creativity and the future of Artificial general intelligence (AGI).
Keywords: AI, Cognitive Mapping, Error, Generative Art, Generative Visualization, Hardware City., Inaccuracy, MacHine Learning, Media City, Software City, Urban Media Art, Virtual Reality.